AI Insights · Timothy · January 2022
Top 5 Slime Games Performance on Unified Platform in Central America Q4 2021
Discover the performance of the top 5 slime games in Central America during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 slime games on a unified platform in Central America showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Magic Slime: Antistress & ASMR from Finger Art Games experienced fluctuating weekly revenue, peaking at around $1.6K in mid-October and ending the year with $1.4K. Downloads saw a notable rise in early November, reaching 63, but dropped to 14 by the end of December. Active users decreased steadily from 429 in late September to 282 by the last week of December.
Slime Games: ASMR Simulator by Shake It had a consistent download range, with the highest at 34.5K in late September and a low of 25.2K in mid-December. Revenue slightly dipped from $240 in late September to $192 at the end of the year. Active users remained robust, starting at 139.7K and fluctuating around 120K towards the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD saw a notable dip in weekly revenue, starting from $188 in late September and dropping to $81 by the end of December. Downloads were erratic, with a high of 766 in early December and lows of 5 and 8 in late November and mid-December, respectively. Active users also saw a decline from 17.7K in late September to 13.6K by the end of the year.
World of Slime Simulator Games by Solid Apps INC had relatively stable weekly revenue, maintaining around $44 to $78 throughout the quarter. Downloads peaked at 362 in late November, with a general decline to 75 by the end of December. Active users followed a decreasing trend from 469 in late September to 236 by the last week of December.
Fluid Simulation by Pavel Dobryakov saw its highest revenue of $79 in late October, with fluctuations ending at $15 in late December. Downloads saw a peak of 620 in late November, while active users increased from 947 in late September to 1.3K in early December, before dropping to 872 by the end of the month.
For more detailed insights and data, visit Sensor Tower.